The FDS version has short loading times when moving between the areas of Zebes to load the different tilesets for the graphics.This is because the FDS version uses the random number generator in the FDS BIOS, while the cartridge version uses a poorly programmed replacement. For example, Polyp projectiles are fired erratically and randomly to both the left and right in the FDS version, but only one of the two in the NES version. They have set patterns in the NES version, but varying patterns in the FDS version. The directional patterns of attacks from Squeepts, Sidehoppers and Dessgeegas, Polyps, Dragons, Kraid and Ridley vary between versions.In the FDS version, "Push Start Button" appears underneath, which it does not in the NES version. When the credits end, the words "The End" appear. The credit " Tohryu Mako Benkei" is removed and replaced with "Converted by T. The credits in the FDS version are blue, and cyan in the NES version, which also changes "Main Programmed By" to "Main Programmers" and "Chief Directed By" to "Chief Director".The line "In the space" from the Famicom version is changed to "In space" in the NES version, but the text is overall still poorly translated. The ending text is yellow in the English version, and blue in the Famicom version.When fighting Mother Brain in the Famicom version, the entire lower half of the Control Capsule will shatter when struck with a Missile in the NES version, only a small hole will appear in it, through which Samus can attack Mother Brain.In the Famicom version, the Missile Counter digits have a blue drop shadow, which also appears on the timer during the countdown at the end of the game.In the Famicom version, when restarting, the game simply restarts with no power-ups and armorless Samus is not playable. If the better endings were scored, she will also be wearing her Justin Bailey suit.
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